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March 12, 2005

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» Game developers' amazing rants on the state of the industry from Boing Boing
Alice continues to take fantastic, exhaustive notes at the Game Developers' Conference in San Francisco. She's just posted her notes from the closing panel in which eminent game developers were invited to rant about the state of the industry. What foll... [Read More]

» Live at the GDC by Alice from bennellibrothers.com
Alice at Wonderland has a great article discussing a panel at the Game Developers Conference in San Francisco. This particular piece disucsses game developers rants with the business. Its an incredible post and she really does a great job of... [Read More]

» Big Fish, Little Fish from Pixel Kill
Reading Alice's exhaustive GDC wrap report it seems pretty clear that a lot of developers are fairly pissed at the direction big publishers and hardware makers are taking the industry, the [Read More]

» Big Fish, Little Fish from Pixel Kill
Reading Alice's exhaustive GDC wrap report it seems pretty clear that a lot of developers are fairly pissed at the direction big publishers and hardware makers are taking the industry, the [Read More]

» Gaming rants from Orrill Reports: I'm sorry I'm showing such a complete lack of remorse
Some great rants about the state of the video gaming industry. Mostly deals with consoles, which are the worst of the bunch. At least on a PC there's the opportunity to distribute something as a shareware app, which opens things... [Read More]

» Burning Down the House at GDC from The Game Blog

Alice over at Wonderland has one of the last transcripts up from a panel of very feisty game designers, talking about what's wrong in the industry. Absolutely a m [Read More]

» Computer games are witholding our youth from an authentic rebel yell? from Philosophistry: it's Greek for "The Love of Rhetoric" (Philip Dhingra's blog)
at the game developers conference here in San Francisco they opened the floor for ranting by people in the gaming industry. it's a very good conversation, and I think a lot of people's creativity comes from complaint. interspersed in between was some p... [Read More]

» Viva La Revolution! from Grown Up Gamer
No, not the Nintendo Revolution. The independent gaming revolution! Alice continues her saintly efforts to bring us speeches from the GDC at her Wonderland blog. These rants should warm the heart of all who feel the gaming industry is going astray... [Read More]

» Great article on the state of the game industry. from
What ever happened to the art side of games instead of the business side? [Read More]

» Game Developers Rant Transcript from Random Thoughts
I just knew that someone would take some good notes from the session I mentioned yesterday: "Burning Down The House: Game Developers Rant". Go read it over on Wonderland. Warning, there's "language" here. The session wasn't tame...... [Read More]

» GDC recap from Psychochild's Blog
Another GDC has come and gone. So, after a bit of sleep I'm posting some thoughts. [Read More]

» Big Fish, Little Fish from Pixel Kill
Reading Alice's exhaustive GDC wrap report it seems pretty clear that a lot of developers are fairly pissed at the direction big publishers and hardware makers are taking the industry, the [Read More]

» Interesting note at the recent GDC from pliwoodmunkee.com - Down and out in Heverly Bills
Greg Costikyan: I don't know about you but I could have been a lawyer, or a carpenter. or a sous-chef. How many of you are here because you’re after a paycheck? [One bloke raises his hand, audience laughs and crows]. Ahuh. And how many of you are here [Read More]

» links for 2005-03-14 from Roland Tanglao's Weblog
Wonderland: Burn The House Down Hmmm this applies to more than just game software development! Follow your passion. - "You have choices too: work in a massive sweatshop publisher-run studio with thousands of others making the next racing game... [Read More]

» All developers need a process from daily delusions
Here a nice portion from a conference protocol of the GDC: Wonderland: Burn The House Down Xenophobia. We don'tcare about anything outside of the game industry. There is so much knowledge, research, business models, management practices out there. W... [Read More]

» Brother from Harold's Corner
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» Brother from Harold's Corner
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» GDC: Industry Rants (Burning Down the House) from Sebastien St-Laurent's (AKA Sebby) WebLog
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» Game Developers Marathon from Reality Panic
I think I need to train harder for GDC! I actually suffered my first conference injury, "hand shake pinky twist", from shaking too many hands! (Actually, I aggravated an old rugby injury (ie, broken hand), but still). Anyway, another grueling... [Read More]

» Game Developers Marathon from Reality Panic
I think I need to train harder for GDC! I actually suffered my first conference injury, "hand shake pinky twist", from shaking too many hands! (Actually, I aggravated an old rugby injury (ie, broken hand), but still). Anyway, another grueling... [Read More]

» Game Developers Marathon from Reality Panic
I think I need to train harder for GDC! I actually suffered my first conference injury, "hand shake pinky twist", from shaking too many hands! (Actually, I aggravated an old rugby injury (ie, broken hand), but still). Anyway, another grueling... [Read More]

» You're Out-of-Order! from The Hobbit Hole
I had read Chris Hecker's rant previously, but only now are the implications starting to sink in. 1/3 through 1/10 code speed for normal "messy" code that makes up the game code. That's on top of the problem that having multiple cores brings. (A... [Read More]

» Warren Spector's presentation at the from screaming penguin
Warren Spector's presentation at the Game Developers Conference this year, as transcribed by Alice... . . [Read More]

» GDC Q&A from
GDC Q&A [Read More]

» Brenda Laurel On Computer Games from Ted Leung on the air
[via Wonderland: Burn The House Down ]: Part of a Brenda Laurel rant at this year's IGDA There hasn’t been a game about geopolitics that was worth a shit since Hidden Agenda! We should be giving people rehearsals for citizenship and change. [Read More]

» Gaming rants from Orrill Reports: I'm sorry I'm showing such a complete lack of remorse
Some great rants about the state of the video gaming industry. Mostly deals with consoles, which are the worst of the bunch. At least on a PC there's the opportunity to distribute something as a shareware app, which opens things... [Read More]

» Wonderland: Burn The House Down from Dealio
Wonderland: Burn The House Down ... [Read More]

» Photo-realism: is it the only future? from Guardian Unlimited: Gamesblog
Photo-realism may not be the only path in the future of computer games. In fact, it might be their doom. [Read More]

» Ten "Most Interesting" people in games design - International perspective from Guardian Unlimited: Gamesblog
The internationally-slanted 10 most interesting people in games 2005. [Read More]

» Ten "Most Interesting" people in games design - International perspective from Guardian Unlimited: Gamesblog
The internationally-slanted 10 most interesting people in games 2005. [Read More]

Comments

I really am going to have to make a GDC one year, I love just soaking up and thinking over the ideas and opinions of designers, even though I'm not one myself. Thanks for the frequent lengthy updates Alice, it's been great following the GDC from across the pond. Hope you can still hold a pint glass down the pub after all that typing! ;)

That last questioner was so lame. I wonder if he's ever been to a library?

Hey, that would mean that librarians are pirates! "Quiet, or you'll feel the point o' me cutlass, ye scurvy dog!"

Hmm, time for bed....

That panel ROCKED! Wish I coulda been there, but being 9000 miles from San Francisco is a bit of a problem. So here it is: DIY, give it away, do it for art's sake, and fuck big media. Perfect, perfect, perfect. THANK YOU ALICE!

Hehe my pleasure, glad you got to get a bit of it :)

And as for that last bloke and his terrible question, he left the room with his tail between his legs...

x

Some links for hints of what new business models will look like for the games industry:

http://hcsoftware.sourceforge.net/jason-rohrer/freeDistribution.html
http://www.digitalartauction.com/history/bcbm.htm


Interesting stuff.... I'm not a game designer, but the comments here give me hope that maybe I could do something interesting and make an impact.

BTW, just for future reference, a baller is someone who plays basketball, probably in the same way that a hacker is someone who uses a computer.

Great session. Thanks for transcribing it.

I think baller in this context is referring to a gang member.

http://www.gang-busters.com/terms/html/..%5Chtml%5Cletter_b.aspx

thank you very much for this coverage. elightening and educating for those of us too poor to attend. again, thank you.

Hi. Thanks for the article. But let me ask you something: ARE YOU BLIND? Your line spacing makes your articles almost impossible to read. I think you have interesting things to say, it's just too painful to read them.

I can't wait for all these idoits to go their own way and bankrupt themselves. Then when development does get outsourced to the Guptas in India we might actually get some real innovation, rather than the fifth rehash of some urban myths.
Of all these whiners, only Brenda had anything remotely resembling a cogent thought, but her rant ends as foolishly as any of the others.
Sorry, guys, but Saddam is gone, and unless you can get Kim Il Jong to be your patron, you are out of luck.

For another model of how to make money making games without selling one's soul, check out our site

http://www.piecorp.org/

In addition to learing about our particular efforts, the MMOG called "Mars First!", you can read the (Creative Commons licensed) article "A Lever Long Enough: Value driven enterprise in the networked information economy", posted on our site at

http://piecorp.org/aleverlongenough.html

about the emergence of a new alternative to the traditional capitalist model of corporations and markets (which Yochai Benkler calls "commons-based peer-production", of which open source is but one example), and how to leverage that production model for socially-constructive ends.

We have developed a business plan (for massively multiplayer gaming development, distribution and support, in this case) that doesn't rely on proprietary tech, content or distribution.

Besides being self-supporting (after an initial development phase that would be funded by donations), the model actually generates significant net revenue that is then rolled over into the creation of other, similar, public interest projects in a "virtuous circle".

As an offshoot of the development process, open-source tools for design, development, support and content-creation are publicly released.

P.S.: PIECORP, Public Interest Entertainment Corporation, is a 501(c)3 nonprofit, dedicated to using the technology of games to make a difference, and to developing open source/open development/open publishing/open distribution tools for others to do the same. Everything we create is available for the common good.

(Disclaimer: Brenda Laurel is on our board, but doesn't know I'm posting this and she did not speak on our behalf at the GDC, which I did not attend this year. Nothing I post here should be construed as representing her POV or opinion, nor anyone else's but my own as founder and executive director of the organization.)

Anyone interested in talking about this model or our project (or interested in funding some of it) is welcome to contact me through the website.

"Warren: I never minded piracy. Anyone who minds about piracy is full of shit. Anyone who pirates your game wasn’t going to buy it anyway!"

Heh.

>(Disclaimer: Brenda Laurel is on our board, but
>doesn't know I'm posting this and she did not speak on
>our behalf at the GDC, which I did not attend this
>year. Nothing I post here should be construed as
>representing her POV or opinion, nor anyone else's but
>my own as founder and executive director of the
>organization.)

Nevertheless, Brenda's comments turned my stomach. She not only bashed Bush, she called all public corporations inherently evil. She was so far left in her views that if she isn't at least a Green, she's a freakin' Communist. I won't be supporting your organization in any way, shape, or form so long as she is on your board.

Bruce

It's sad to see smart people say things like this. If they hate the non-indie game market so much, why don't they leave it? And in some cases, how can they hate the non-indie game market when they're not even a part of it?

If all you want is to innovate, and everything in your current job makes it hard for you to innovate, then why don't you move to the section of the game industry that doesn't have any of these problems? I'm not sure if it's a mental disconnect or if they're just being disingenuous. Either way I respect these people a little less.

If Warren Spector actually thinks that people who pirate your game weren't going to buy it anyway, then I *know* there's a mental disconnect in there somewhere.

I'd like for you to explain how someone living in Russia who makes a few dollars a day is going to buy your game legally for what is the equivilent of 200 dollars in Russia when he can easily get the same game pirated for a few dollars.

The people who commit piracy the most are often those who can't afford to buy the legal copies anyhow. Piracy in America is rather pointless considering that you can get the games for the same cost as a pirated copy by borrowing it from Blockbuster anyhow.

Sir Bruce -

It is useful to know that you evaluate the merits of a thing based exclusively on the personal ideology of all associated with it. It is unfortunate that you rush to throw out all babies with every drop of bathwater.

At the very least, now we know not to take your mmog stats at face value, but to wonder instead how your ideology has led you to skew the results to favor those games whose creators and distributors meet your ideological litmus test. Silly me, I assumed you were a reputable source, and referred many to your stats.

Or do you feel it is unfair, and even silly for people to discount your stats based on your ideology?

Personally, I have found it useful to evaluate the merits of a thing based on its actual merits. To reject things a priori on the basis of your superficial perception of the ideology of all associated with a project, is an act of precisely the kind of dogmatic, unthinking ideology to which you seem to object.

Incidentally, it is rather ignorant to dismiss a person with a body of work and a record of contribution to the industry such as Brenda's, based on a hasty and superficial interpretation of a transcript of a single comment of hers at a rant session. Brenda is not only a game entrepreneur herself (founder and CEO of Purple Moon), but has and does consulting for many of the leading corporations in America.

If you intend to oppose all worthwhile activity, capitalist or philanthropic, that happens to have opponents to George W. Bush associated with it in any way, then you are clearly not a fan of American democracy nor of capitalism. More like one who yearns for the clarity and simplicity of the McCarthy era.

I assume you have an enemies list now. If Brenda ends up associated with an mmog that merits inclusion in your stats, will you exclude it based on your Unamerican Activities list? How do we know you haven't already skewed the results to fit your ideology? See how ridiculous this can get?

In which case, I am happy not to have your support - even for a 501(c)3 organization, which, by law, does not involve itself in political activity of any kind, and even though I have been an entrepreneur myself for twenty years. Apparently, my choice to make my creations freely available makes me a Communist, too - as Bill Gates called anyone associated with the open source movement. How amusing.

Post deleted for violations of Godwin's Law -- keep it civil or take it somewhere else! -- Alice

Back to the actual point of the post, someone has to get the ball rolling. Someone has to be the catalyst, and help evolve a self-sustaining alternative system for development and distribution and revenue-collection.

The system will not cure itself, nor will alternatives spontaneously appear. Mere faith in the magic of the "market" will not suffice, any more than the truly insightful rants referenced above will cure the ills.

What is needed is the willingness to devote resources, energy and time to step outside the system and build alternatives that are not only financial sustaining, but professionally and personally satisfying as well. It is not an overnight project, either; Rome was not built in a day (outside the gamer world, that is).

But, there are solutions. There are ideas and plans out there, have been for a long time, that require only the application of a critical mass of money, time, and energy, to make it happen, from funding new creations, to distributing them, to collecting revenue, and perpetuating the cycle entirely outside the current system.

And, the resources exist, too. The money is out there, the manpower is available, the desire is clearly abundant.

All that stands in the way is a set of fictions about the way things "must" be done, chief among them the idea that nothing worthwhile can be ventured unless it happens within the confines of our proprietary, antagonistic, hyper-corporate culture, where not only the product of our labors but even the product of our minds is converted to "intellectual property", something to be hoarded and secreted and rationed and owned by others, where "war" is waged to "beat" the competition, where workers are exploited, customers (barely) tolerated and only money talks. We have been hypnotized to believe that we are enemies of one another. It is a divide and conquer strategy that has deprived the world of much creativity and art and benefit, and, like all dogmas, it can and should be questioned, and alternatives sought. Commons-based peer production, aka open source/open development/open publishing, is one part of the answer.

There are, by the nature of our profession, a lot of big egos around, and a lot of self-interest behind many of the complaints. That won't be enough to make the difference. It takes generosity of spirit and a willingness to get down in the trenches rather than be up on the podium. I, for one, am delighted to hear folks finally speaking out. There can be no change until there is acknowledgement of the problem.

However, I have heard these grumbles for years, behind the scenes, and often the loudest grumblers, the most rabble-rousing ranters, end up being the ones who, at the end of the day, go back and make yet another empty special-effects spectacular for The Man.

Nothing will change until we change it.

Together.

Post re-made to avoid "Godwin's Law" -- don't allow others to attack me without allowing me to defend myself.

>It is useful to know that you evaluate the merits of a
>thing based exclusively on the personal ideology of
>all associated with it. It is unfortunate that you
>rush to throw out all babies with every drop of
>bathwater.

Wow, nice to see you're mastered hyperbole and demagoguery; now lets see if you can handle logic.

>At the very least, now we know not to take your mmog
>stats at face value, but to wonder instead how your
>ideology has led you to skew the results to favor
>those games whose creators and distributors meet your
>ideological litmus test. Silly me, I assumed you were
>a reputable source, and referred many to your stats.

I've always told people not to take my stats at face value. You're not going to wound me by accusing me of bias; I've heard that many times before.

>Or do you feel it is unfair, and even silly for people
>to discount your stats based on your ideology?

It's simply a matter of judgement, and you're also conflating factual reporting with organization. If Stalin was a reporter, I would not discount his articles simply because he was Stalin; I would evaluate them on their own, self-contained content and merit. I would keep in mind his potential for bias, of course.

Now instead, if Stalin was on the board of an organization, then I would certainly be inherently suspicious of the goals of that organization. Even if his influence from his position is limited, I worry about the judgement of the organization wanting to associate with such a person.

Now of course I'm not saying Brenda is Stalin. But Brenda strikes me as the person who is not simply expressing her opinions, but is advocating them, and would be an advocate of those political opinions even on the board of your organization. Now perhaps her voice doesn't hold much sway over the board, but I still have to question the judgement of the organization to have her on the board in the first place.

>Incidentally, it is rather ignorant to dismiss a
>person with a body of work and a record of
>contribution to the industry such as Brenda's, based
>on a hasty and superficial interpretation of a
>transcript of a single comment of hers at a rant
>session. Brenda is not only a game entrepreneur
>herself (founder and CEO of Purple Moon), but has and
>does consulting for many of the leading corporations
>in America.

Ummm, I was THERE, okay? I'm not interpreting the transcript. It goes way beyond the swipe at Bush. She accused the majority of corporate CEOs as being corrupt middle-aged men indulging in power-trip fantasies trying to turn little boys into either corporate cogs or trained killers -- you know, Republicans and the evil soldiers/police they use to oppress the hippies. She said all public corporations were evil.

I make no judgement about her past work, especially that which I don't know about. I'm sure some of it was good and some of it was bad. But your organization is supposed to promote not only a "civil society", but a set of values that go along with teaching people to get along in virtual worlds. If that philosophy has no room for Capitalism, I want no part of it.

>If you intend to oppose all worthwhile activity,
>capitalist or philanthropic, that happens to have
>opponents to George W. Bush associated with it in any
>way, then you are clearly not a fan of American
>democracy nor of capitalism. More like one who yearns
>for the clarity and simplicity of the McCarthy era.

This coming from someone who, if they think like Brenda, opposes all worthwhile activity, capitalist or philanthropic, because it happens to be associated with George W. Bush in any way. Oh, who am I kidding? If it's capitalist or associated with Bush, it can't be worthwhile, right?

Let's be clear -- the reactionary and polar nature of our dispute here originated with Brenda, not me. Clearly you think this is not proper and I agree, but if you want to move to a constructive dialog, you need to do something about her, not me.

>I assume you have an enemies list now. If Brenda ends
>up associated with an mmog that merits inclusion in
>your stats, will you exclude it based on your
>Unamerican Activities list? How do we know you haven't
>already skewed the results to fit your ideology? See
>how ridiculous this can get?

The key thing is I *know* I'm not going to do that, because I hold myself to a higher standard as a journalist. Naturally, I have to convince my readers that I'm not going to be biased, and that can only come by building up trust over time.

But I have no reason to believe Brenda isn't applying her bias inside your organization, nor do I have any reason to believe, despite your disclaimer, that you actually think differently, because frankly you haven't expressed your opinions beyond what you've posted above, which could very well include a lot of Devil's Advocacy. But if Brenda's opinions are so rabidly anti-capitalism, anti-Republican, anti-white male as they appear, then why should I believe that her games, which will focus on "the rules, regulations, laws, political and economic systems and social conventions and principles" will not reflect those biases? Why should I doubt her rules systems will reward behave that is closer to Karl Marx than Milton Friedman?

>In which case, I am happy not to have your support -
>even for a 501(c)3 organization, which, by law, does
>not involve itself in political activity of any kind,
>and even though I have been an entrepreneur myself for
>twenty years. Apparently, my choice to make my
>creations freely available makes me a Communist, too -
>as Bill Gates called anyone associated with the open
>source movement. How amusing.

I have nothing against open source or someone choosing to make open source software. I do have a problem with someone claiming anything made via the profit motive is inherently evil and exploitative.

Bruce

It is always distressing when people are irrationally determined to cause damage, because of some wild ideological hair up their ass, to people they don't even know, working on projects they haven't bothered to learn about, attempting to do worthwhile work in the world.

It is so easy to carelessly and thoughtlessly destroy the efforts of others, even their life's work, from the comfort of an armchair, and so difficult to actually do something constructive. Hate is a lazy emotion, and this medium is easy prey for the lazy.

I have plenty of life experience with people more committed to argumentation than action. I used to be like that myself. Then I grew up. Life is simply too short, and too precious, to bother with such self-indulgent nonsense when there is important work to be done.

So, I treat Sir Bruce as damage and route around him. Life, and work, will go on, with or without his sanction, approval or acclaim. Clearly, he has nothing constructive to offer in this discussion.

One final note, just to be clear and unapologetic: Brenda Laurel isn't just "on our board," she chairs it, at my invitation. She also happens to be a dear personal friend of mine, which is why I take great acception to Sir Bruce's ignorant, McCarthyesque smear of a wonderful, individual with a generous and genuine heart---who, incidentally, has contributed far more to this industry than he probably ever will. Among other things, she co-founded the GDC.

The demons you fight are clearly your own, Sir Bruce, and you are projecting bizarre caricatures on real people with real lives that bear no relationship to your simplistic black-or-white fantasy-world. You should think twice about the real consequences of your thoughtless words. It is far easier to tear down that to build, but just because it is easy, doesn't make it right. Life isn't a video game, and it's not all about beating the "enemy".

"That panel ROCKED! Wish I coulda been there, but being 9000 miles from San Francisco is a bit of a problem. So here it is: DIY, give it away, do it for art's sake, and fuck big media. Perfect, perfect, perfect. THANK YOU ALICE!"

Quoted for emphasis.

Maybe we should all get back into side-scrollers big time...

If SirBruce's original post mentioned Nazis, then it was a proof of Godwin's Law, not a violation of it. (It's a law as in 'Natural Laws of Physics,' not as in 'speed limit.')

What are they ranting about really? The things they complain about have existed since the dawn of video gaming!

Pong appeared - Dozens of Pong clones followed suit
Space Invaders - Dozens of clones followed
PacMan - dozens of clones and maze games

>>Fast Forward to the days of Consoles... Same deal. Mario Bros 3 was a mega hit - EVERY company had to follow suit with a side-scroller.

It never ends folks. And it's not just in the video game industry. So stop complaining and just make fun games.

Just a note, I couldn't read your page without having Firefox change the page style to "no style". Otherwise it was rendered with each line overlapping the ones before it. Dunno if it's a firefox problem or a stylesheet issue. Anyhow, thought you should know.

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