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March 07, 2005

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Listed below are links to weblogs that reference Raph's Keynote:

» Koster's keynote from Game Developers Conference from Boing Boing
The Game Developers' Conference is on in San Francisco, and Raph Koster -- the guy behind Star Wars Galaxies and author of the magnificent book A Theory of Fun -- gave the opening keynote. Alice was there and here are her notes: Games are training us t... [Read More]

» Raph Koster: KEYNOTE: A THEORY OF FUN FOR GAMES from Sometimes Silent
Themes in the keynote are games as pattern recognition and as learning tools.... [Read More]

» GDC: Theory of Fun for Games from Kotaku
Wonderland was kind enough to type up most of Ralph Koster’s keynote speech at the Game Developer’s Conference. Koster, the author of Theory of Fun for Game Design and Creative Director of Star Wars Galaxies, talked about his theory of... [Read More]

» Wonderland: Raph's Keynote from Grown Up Gamer
Big thanks to the people at Wonderland for this summary of Raph Koster's Keynote at the Game Developers Conference in San Francisco (I think). If I die tommorow and can't post any more things in this blog, at least I will have linked to this keynote... [Read More]

» Fun and Games Save Humanity from McMains
There's a very interesting post over on Wonderland. It's a loose trascription of Raph Koster's keynote at the 2005 Game Developer's Conference, and covers such ground as the continuity between entertainment and art, the value (and peril) of interactivity, [Read More]

» Raph Koster Keynote Speech from this year's GDC from Game News Blog
Wonderland has posted a wonderful transcription of Raph Koster's keynote speech at this year's GDC. Raph was in true form this year, and the things he has to say are things I think he's been thinking about for the last decade or so (certainly he's use... [Read More]

» GDC Opening Keynote by Raph Koster from System Announcements and News
Alice of the Wonderland weblog has managed to transcribe and post the opening keynote address. http://crystaltips.typepad.com/wonderland/2005/03/raphs_keynote.htm... [Read More]

» Raph Koster's GDC Keynote from The Hobbit Hole
Wonderland gave us a synopsis of the GDC Keynote regarding game design by Raph Koster. Raph Koster was (one of?) the designer for Star Wars: Galaxies. I appreciated the information regarding games as exercises in pattern recognition. That makes ... [Read More]

» the most important thing you will read today from Sua Sponte
My husband, an avid gamer, sent me a link this morning: Raph Koster's Keynote Address at the 2005 Game Developers' Conference. I told him I had no time to read it; my First Amendment exam is tomorrow, and my outline... [Read More]

» Keynote of the week from Sharp-eyed Blog
I'm going to file this link away for the times when I wonder, or am asked, why some games do better than others and also why I like the games that I like. Wonderland's rough notes on Raph Koster's GDC... [Read More]

» Nobody wants to hear this tale from The Listless Lawyer
Here's a great keynote speech on how we learn and why we play video games. Pac-man gets horribly abused in the middle of the speech, but Koster makes some interesting points anyway: "People are really good at pattern-matching. I'm going to offer the... [Read More]

» The Importance of Being a Gamer from Blistered Avalon
I'm often amazed by the unexpected gems I find nestled into corners of the web I've never seen before, and I marvel at the string of events that leads me to read articles that hit me hard and change my way of looking at the world. Twenty minutes ago... [Read More]

» the most important thing you will read today from Sua Sponte
My husband, an avid gamer, sent me a link this morning: Raph Koster's Keynote Address at the 2005 Game Developers' Conference. I told him I had no time to read it; my First Amendment exam is tomorrow, and my outline... [Read More]

» "Games are distillation of cognitive schemata. That's. What. They. Are." from Dispatching the Dungeon Master
Probably some of you already saw this linked at Interconnected, but I think it's excellent: a quick transcript of Raph Koster's keynote address at the Game Developers Conference earlier this month. One of the premises: games are worthwhile and even ... [Read More]

Comments

indeed goood =)

Leena Kapoor

Wow! Enthralling!
Games are the way to learn and teach complicated systems. As I was reading the entry, I was reminded of how my driving improved when I played Road Rash with my kids.
Also, I always began with Napa Valley and moved up. You are right, once you figure out the game, it isn't interesting any more.

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