Del.icio.us

Search


Maybe useful...


Buys me games...

« World of Warcraft scanning users' PCs? | Main | Vista Testa »

August 13, 2005

TrackBack

TrackBack URL for this entry:
http://www.typepad.com/services/trackback/6a00d834515f7269e200d83487dceb69e2

Listed below are links to weblogs that reference All hail:

Comments

SharD

You're really going after those tickets to Amsterdam, aren't you ;)

Since when have John Caramack and his bloated PC code developing crew known the first thing about developing on consoles?

Factory

"This is in contrast to Nintendo, Sony, and (formerly) Sega, who generally focused on the hardware."
Hmm from what I have heard the easiest console of the current generation to get a game running well in was the gamecube.
Hmm not that I think that MS's dev enviroment will matter much, IMHO developers will be wanting an enviroment that makes multiplatform development the easiest, and I don't think that MS is quite prepared to do this.

Alice

lol, so cynical Shard :)

Quake 3 was developed on Macs. For Carmack to praise MSoft, they must be doing something right...

Stephen

But isn't the Xbox 360 just a Mac in a pretty case?

Those badly concealed G5s running X360 demos at E3 sorta gave that game away...

SharD

Surely it's a Mac in an ugly case?

fuji8bit

Having a powerPC CPU does not make the 360 a Mac, any more than putting it in a white case makes it an apple design.

Now that Steve Jobs has gone the x86 route, does that make all Macs IBM-Compatible PCs?

Only people that use Macs care about Macs. The rest of us don't care.

Honestly.

Mike Nelson

In response to an anonymous poster,

Carmack has personally developed games for Java handheld devices. They have more various platform experiance at id than you might think.

Code bloat...? I've heard a lot of things about Carmack's code but code bloat was never one of them.

Doctor_T

People assume anything developed on a PC is bloated and anything on a console is down to the metal, lean and mean code.
This had and still has some basis in truth, but console games are increasingly developed in a high level language with an eye placed on known bottlenecks and resource shortages (especially memory) - it's basically becoming just like developing for a poor spec PC. Console development is hardly the all assembly lean and mean affair it once was though.
Also Carmack is an expemplary coder, in any context. It takes balls to release game code for everyone to view and criticize and pick apart. Ever seen that with the code for a console game?

Carbon43

excellent point Alice, and yes shard that would be in an ugly case ;) I cant stand the case, even though ill be getting a E6O at release. Ill make my own case since the thing can be dis-assembled by hand, at least according to the our colony video. "We will find a way, Or we will make one." DJCarbon43@yahoo.com

Verify your Comment

Previewing your Comment

This is only a preview. Your comment has not yet been posted.

Working...
Your comment could not be posted. Error type:
Your comment has been posted. Post another comment

The letters and numbers you entered did not match the image. Please try again.

As a final step before posting your comment, enter the letters and numbers you see in the image below. This prevents automated programs from posting comments.

Having trouble reading this image? View an alternate.

Working...

Post a comment