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October 28, 2005

Death in Sakkara

The BBC's Ancient History department has a sense of humour...

Historylesson

... and has released an episodic web-based adventure game called Death In Sakkara. They're calling it "fiendishly challenging"  and they're not kidding! I'm on Chapter One and I'm stuck.

Safecracking

I bet it's for 12 year olds as well. How humiliating. If anyone cracks the safe, please let me know :o)

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» Sakkara and How the BBC Continues to Rock My World from DarrenBarefoot.com
The BBC is awesome. After Rachel Weisz, it's the best thing Britain ever made. Via Wonderland, the Ancient History section of their website has a cool looking free Web game called Death in Sakkara: An Egyptian Adventure. I got through... [Read More]

Comments

This is pretty impressive stuff - very slick and Indiana-Jonesy. Not sure I see the educational aspect of it (if it's supposed to be educational, that is) but it's fun.

Makes me nostalgic for the good old Lucasarts adventures...

You need a four digit combination and the clues are in the telegram.

This is really good, took me a while to crack the safe. I like the episodic nature as well, lets people catch up.

Yeha, I couldn't find a telegram. No telegram in my journal, no telegram in the room...

hmf.

It's in the journal. Look in your diary.

Bleh, I have three possible numbers from the telegram, but I'm stuffed if I can see a fourth

This safe is really hard.

Meanwhile, why is a hot sun always represented by a loud gong?

One of those numbers I ALWAYS read over when hidden the same way. Key is to look at EACH word carfully, maybe read the telegram backwards would help. That forth word is there.

Alice, the telegram is on the second page of the journal. Did you turn the page?

>> How humiliating.

You said it :-)

Hah! I figured out the combo!

The Combination to the safe is 2-1-4-2, which is spelled out in words in the telegram: too one for to.

Excellent. Thanks :D
Couldn't see the telegram on page two - my page two is blank. bit odd.

In the very early 1980s, while I was in the final year at junior school (about 12 years old), our class borrowed a Commodore PET from a nearby secondary school.

We were divided into teams of four and had to plan a trip to Saqara (as I think we spelled it then) to look for hidden treasures. We had to plan the expedition (we hoped to survive mostly on tinned sausages and baked beans) and then we occasionally had our turn on the computer where we had to choose which squares of a monochrome 2D grid to explore.

It was really exciting - the team work for this mission using a COMPUTER! Good to see the place is still providing educational entertainment, although thankfully more sophisticated.

Wilfully daft clues like this are the reason that 99% of people who have played a computer adventure don't play them any more. Think through the logic of the narrative. "I have put some incomplete notes in my Cairo hotel safe. To protect them, I am going to hide the combination in a painfully obscure way and send it to my uncle in Hull. After all, there's no way they can work through the 10,000 possible combinations or break through the lock in the FIVE DAYS it will take my uncle or his representative to get here."

I have solved the mystery: Elizabeth is a blimmin' nutter and is probably wandering around the desert muttering about scarabs and drooling. Case over. No need to bother with episode 2.

the safe is definetly tricky, for no reason what so ever. now indiana jones and the fate of atlantis, there was a real adventure. it was really fuckin hard, but at least it was logical (the germans were obsesed with atlantis in real life too).

damn I can't believe people are complaining about the safe clue.

I thought it was fun, if abitrary.

And satisfying once I got it

Wow James, you're sure a barrel of laughs. I'm sure you wouldn't have made it to the end anyway since it'll no doubt feature a re-animated mummy which, like, totally requires the suspension of disbelief and i can just tell you like your games to avoid that necessity.

It's a hamrless adventure game, i cannot believe you got so agitated by the 'logic' of the other characters.

I'm suprised you even got to Egypt and not thrown your computer to the ground in a "hulk smash" way when you were told that a journalist was sent to find a scientist's daughter instead of, say, a detective.

God, why couldn't the recent iteration of the ridiculously bad Nokia game be at least something close to this.

I can't believe how many times Nokia has to get it wrong with a game that they could do so well with.

This is nicely done - very nicely done.


Why couldn't Nokia do something even close to this in their latest piece of garbage Nokia game. I really don't understand the amount of money thrown at Nokia game when it's so ridiculous, off brand and a waste of time. C'mon Nokia, stop letting ad agenies take you for a ride.

This game is a perfect example of something that's accessible, engaging, has mental and physical challenges.

Well done, BBC and preloaded - a definite award winner.

Now that I finished Episode 1 how do I get into Episode 2?? For some reason it wont let me enter it.

Now that I finished Episode 1 how do I get into Episode 2?? For some reason it wont let me enter it.

Episode 2 - You have to wait til 7th Nov.

http://www.bbc.co.uk/history/ancient/egyptians/launch_gms_death_sakkara.shtml

for more info.

just wondering about this, but does anyone know how to get through episode 3? took me a bloody hour to get to it and I'm stuck on a stupid star map thing.

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