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January 13, 2005



Great write-up!

Agreed about t3h gr1nd - but I think the second-gen MMOs like WoW lessen the pain greatly, thus massively increasing their appeal in the eyes of the more casual crowd. In fact I suspect that the national study will only make sense after games like WoW make MMOs popular enough to be "mainstream"...
Also, some crafting feats in WoW (and I think in EQ as well? do enlighten re SWG) have scary cooldowns, like 8 days for a reagent of which you need 10 to make an ubersomething. That gives you an interesting possibility of getting the sense of accomplishment through regular play over a significat amount of time, but not necessarily through huge number of hours spent grinding.


Forgot to actually put the link in, didn't I:


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